![]() Could the Seer have any more damaging spells? I don't think it has enough. Imagine my surprise to see another melee attacker with Heavy Armor. Reached Tier 3 to finally get that Champion unit. Speaking of heroes, why do most of the hero abilities, if not all of them, seem to be more powerful versions of existing ones? Bit questionable on that one, it has an infinite mana pool at level 2. It seems that the Prophet hero may have too many stats going around, too. Honestly, I feel like this race could rush with Peacekeepers and, if not win every time, at the very least cripple the opponent enough that they can't recover (the damage is insane for 2 food, and so is the health, despite having Medium Armor ). It's something different, to an extent, but it appears to just be doubling up on unit roles early game. What is also questionable is why the Draenei open up with two melee units. Rating: None yet (I really like altered melee and new races, so I want to rate this a 5/5 but that bug that happens to me really makes me nervous :3, could you first update before I rate). *In short: too many melee/land only units early game, a tad imbalanced, add some piercing attack units, remove the hero model for the healer unit, change the map(please, it's a boring map). So I strongly suggest that you change the map to a 12 player one, and possibly a greater map size/longer game time required, because I presume players want to enjoy the new race to the maximum, and to do that requires time. (considering the lack of easy gain additional goldmines and map size). The map, it is supposed to be a fast play. I understand that you tended to keep as close to the lore as possible I noticed the race lacks ranged attacks in early game(actually there is only one piercing attacker, the naaru thing), which makes the race imbalanced. As for the naaru light/soul, why don't you try to change the model from wips, to RUNE(like the model of rune of healing, rune of mana, etc). I like the fact that there is absolutely no broken dranei. A constant 'eredar death' sound keeps looping when moving and makes the gameplay annoying and laggy, so see to it please! As for the rest, this is utmost the most completed dranei altered melee map. It could be the peacekeepers, or vindicators, or champions, or all of the units. There is a strange bug(?) going on(am I the only one having it/noticing it?), when the units move. The only exception is the Augur's Thunder bolt ability. Example: if Grounding causes the shock debuff, but the Agent's Lightning Arrow causes another buff, then the speed reduction from Grounding will be void. To keep the balance for this system, I made it so that most "Shock" debuffs will be replaced if a new one is intoduced. The abilities that do cause an extra affect to shocked enemies will also be displayed on the tooltip. The additional damage can be more improved when using the Augur, who has the Electrifying Aura ability, which grants a bonus to damage dealt to shocked enemies and movement speed bonus. However, the Electromancer can grant any unit the capability to deal extra damage to shocked enemies. However, only a few select units actually deal additional damage against shocked enemies the tooltip on the unit will say: Has Lightning based attacks. What this essentially is is using various way to debuff an enemy with "Shock" then using the Draenei lightning based attacks and spells to quickly deal more damage and increase the magnitude of many abilities cast on them. THE SHOCK SYSTEM: The "Shock" system is something I decided to implement to make the combat for the Draenei more varied and unique. After finally achieving victory on Argus, the Lightforged draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. Though the numbers of the Draenei are not as respectable as many of the other races on Azeroth, they still are one of the strongest the Alliance has. The Draenei have utilized their power using their natural strength in physical power and magical essences, along with holy magic. From Velen's divinity the Draenei gained the influence of holy light and high morals. The race has been forever thankful to the savior, the prophet Velen - who gained his favor from Naaru. The Draenei are an honorable race of uncorrupted Eredar that escaped the grasp of the Burning Legion. ![]() This addition allows the players to explore and play as the erudite race of the Exodar Draenei and the Lightforged Draenei. Another Alternate melee in my series of maps involving lore races from the Warcraft universe.
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